Jury
An artist, Professor of Fine Arts. Gustowska works at the University of Arts in Poznań, Poland where at the Faculty of Multimedia Communications, Intermedia Department she heads the Studio of Activities of Film and Performative Forms. She also works at the Collegium Da Vinci in Poznań, where she runs a Drawing Studio at the Faculty of Graphic Arts. She works with various media: painting objects, graphics, photography, installations, video, video performance, film. The works of Izabella Gustowska belong to the collections of such distinguished museums in Poland and abroad as the National Museum in Wrocław, the Museum of Modern Art in New York, and others. In 1988, she represented Poland at the XLIII Esposizione Internazionale d’Arte, La Biennale di Venezia in Venice.
Professor of Culture and Media Studies at the University of Łódź, Poland, where he is the Head of the Department of Electronic Media and Chair of School of Media and Audiovisual Culture. Kluszczyński holds a position of Professor at the Academy of Fine Arts in Łódź, Poland at the Faculty of Visual Education. He writes about new media arts, cyberculture, theory of media and communication, information and network society, experimental cinema and video art. He critically investigates the issues of contemporary art theory, avant-garde, and recent art practices. Juror at numerous media art festivals and competitions. Editor of the annual “Art Inquiry”, collaborator of numerous artistic magazines, expert of the Cinematography Committee, member of councils and program committees of international symposia, museums and galleries.
Philosopher, Professor working at the Department of Aesthetics of the Institute of Philosophy of the Jagiellonian University as well as at the Academy of Fine Arts in Cracow. He is interested in aesthetics, treated as a theory of art, mainly in reference to contemporary art, including electronic art (New Media Art). He also deals with network philosophy, including such phenomena as: immersion, interactivity, telepresence, telematicity, artificial intelligence, hybridisation, immateriality, interface, identity. In research, he emphasises the importance of technology development as creating or completely transforming the human world. In 2006, he used the concept of virtual realis (later: electronic realis), which became the basis for the ontoelectronics, i.e. ontology focused on the analysis of electronic reality, treated as a sphere of being. Academia Electronica was established in 2007 as a similar form to a Web university which acted in the Second Life 3D graphic environment.
Mirosław Rogala is a Polish-born American interactive multi-media installation artist. He is known for performances and installations that challenge the audience/user’s perceptual control and that lead into a dialogue about the nature of art and existence. Rogala works in a broad range of media of an experimental and transformative nature. His work has primarily involved interactive installations consisting of multi-layered, multi-channeled video and sound displays that invite the viewer to alter the space (as in Rogala’s “wand theatre”). Through several transformative systems that entail grids of sound, space, movement, light, and panoramic images, he creates a new conception of converted environment. He considers the closing gap between nature and urban life through the advent of new technologies and social media, thereby finding a harmony in which the two interact and evolve into a cohesive new system that reflects our changing world.
Jeffrey Shaw is a new media artist and researcher. From 1965 to 2002 he lived in Milan, London, Amsterdam and Karlsruhe, and returned to Australia in 2003 to assume the Directorship of the iCinema Research Centre at the University of New South Wales. Starting from September 2009, Shaw is the Dean of School of Creative Media, City University of Hong Kong. Shaw has been a leading figure in new media art since its emergence from the performance, expanded cinema and installation paradigms of the 1960s. He is internationally renowned for pioneering the creative use of digital media in the fields of virtual and augmented reality, immersive visualisation, navigable cinematic systems and interactive narrative. His work includes performance, sculpture, video and many interactive installations.